Spiritual Guidance: Bleeding the Blood Queen

Posted Mar 17th 2010 6:00PM by Fox Van Allen
Filed under: Priest, (Priest) Spiritual Guidance



On Wednesdays, Fox Van Allen takes control of Spiritual Guidance and spams all sorts of shadowy goodness. Pros: Fox Van Allen is awesome, shadow specced, and not a gnome. Cons: The shadow side of Spiritual Guidance is a limited duration spell, meaning gnome-sympathizer Dawn Moore will take over again later in the week. She's pretty much "everything that's wrong with wow.com," and she doesn't even have a Shadowfiend. Lame.


I will not reference Twilight in my intro to The Crimson Halls.
I will not reference Twilight in my intro to The Crimson Halls.

SPARKLES TEAM JACOB OMG LOVE STORY ROBERT PATTENSON TURKISH MAN I KISS YOU STUPID BASEBALL SCENE ZAAAAAAHHHH!!!!

...Damnit.

After a week's delay to try and write something that won't make newbie priests' eyes glaze over, we return to our epic series (so epic, it's colored purple) on Icecrown Citadel. We've already raided the ramparts. We've already busted down Putricide's lab.

It's time to go face off against the Blood Princes and Blood Queen. Bring some stakes and holy water, because if you don't, you know they'll only come back to life again. Do you really want to face Prince Keleseth in Cataclysm?

That's right, it's the Shadow Priests' guide to The Crimson Halls. Follow me after the break.

Icecrown will be just a setback!

The Blood Prince Council

Your mission
: Target switch with reckless abandon! Run like hell from giant balls of fire! And for the love of C'Thun, stay alive!

The one cardinal rule of Warcraft: What gets killed never stays dead. Considering that Prince Taldaram, Prince Keleseth, and Prince Valanar were already dead to begin with, well... the fact that you're facing them again shouldn't be too surprising. (It also means Blizzard needs to make a couple fewer character models, a favorite gimmick around their office to be sure.)

Now, believe it or not, this one is pretty easy if you know what you're doing. The enrage timer -- ten minutes -- is long enough that it should be a non-factor. This means the Blood Prince Council encounter is all about endurance, and endurance is what Shadow Priests do best. It won't seem easy, because you'll have about eighteen-thousand things going on in the room at once, but if you calm down and focus your attention where it needs to be -- the few parts of this encounter that can kill an inattentive shadow priest -- you should sail through this encounter so long as your teammates don't mess it up for you.

Let's start by breaking the encounter down piece by piece.

Positioning

The princes have attacks that can chain from person to person, so it's important to stay a healthy distance (~10 yards) from each other. You should ideally stay at maximum range from the princes too.

The Fight
The All-Mighty Shadow Priest Tank!

Tanking Valanar and Taldaram is srs bsns, best left to a professional (gnome) meat shield. Tanking Keleseth, however, is a task usually delegated to a caster -- that's right, shadow priests, it's time to live out that tanking fantasy. This part of the fight is typically reserved for Warlocks, but we all know how incompetent (and tasty) gnome warlocks can be.
If it is decided that you'll be the one tanking Prince Keleseth, the key to your survival is aggroing Dark Nuclei. They have a mildly damaging attack, Shadow Resonance, but their aggro also carries with it a buff that slashes shadow damage by 35%. This effect is multiplicative, meaning having the aggro of two Dark Nuclei cuts shadow damage by 58%, three by 73%, four by 82%, and so on.

Keleseth's normal attack, Shadow Lance, can be handled without any Nuclei aggroed. Once empowered, however, Prince Keleseth's attacks start hitting like a truck, and you'll need a minimum of three Dark Nuclei on you at a time just to live (more nuclei are certainly better). If you're not being healed by a disc priest, use Power Word: Shield whenever you can to further reduce the damage you take.

If you're not Prince Keleseth's tank, do the raid a favor and leave these alone. They're killable, but your tank needs them alive. Not to mention the fact that even the slightest attack can result in you grabbing their aggro, putting a useless DoT on you and taking away a key part of your caster tank's defense.

The Loot

If you're a strict ten-man raider, the main drop of interest here will be the Cerise Coiled Ring, which comes complete with the shadow trinity of spell power, haste, and crit. If you've been stuck with the Brimstone Igniter you bought with Emblems of Triumph back in the Trial of the Crusader days, the Wand of Ruby Claret will make a great upgrade that's much better itemized for a shadow priest. Otherwise, you may have interest in the haste-heavy Bloodsoul Raiment or the crit-heavy Pale Corpse Boots -- both carry great stats for your healing off-set.

The show stopper drop in twenty-five man difficulty is the Shadow Silk Spindle, which is your best-in-slot off hand. Valanar's Other Signet Ring is an excellent ring if you're looking to pick up a little bit of extra hit. Otherwise, if you're looking for something to fill in until you get your tier 10, or if you're looking for some pieces to make a healing off-set, consider the spirit-loaded Sanguine Silk Robes and the San'layn Ritualist Gloves.



Blood-Queen Lana'thel

Your Mission:
Get bitten. Savor the succulent flavor of your raid friends once every 50 seconds. Do crazy, sick, DPS. Oh, and stay alive, cause this lady's got a LOT of health.

The Blood-Queen is a fairly unique encounter. The gimmick here is that Lana'thel will bite one of your raid members seconds after the fight begins, turning them into a vampire. Soon, that person will need to feed on another, and then that person will need to feed... by the end of the fight, most of your raid will be vampires. That's all kinds of awesome.

Almost all the damage in this fight is shadow based, so make sure to cast Prayer of Shadow Protection before the encounter starts.

Positioning

Like many other boss fights, Blood-Queen Lana'thel has an attack that can cause you to damage nearby allies. The range for this fight is 6 yards, but doing a range check for 10 yards is a good way to be safe -- there's plenty of room. Because of the need for distance, the best positioning for a caster is somewhere in the outer circle of the room.

Ground Phase

Air Phase

#showtooltip Divine Hymn
/cast Inner Focus
/cast Divine Hymn
/run UIErrorsFrame:Clear()
After Lana'thel is done casting Bloodbolt Whirl, she'll go back into the ground phase. Rinse, repeat, slaughter.

The Loot

As the end boss of an ICC wing, Lana'thel will of course drop those precious Conqueror's Marks of Sanctification you know you've been drooling over. Otherwise, you may want to consider rolling for the Dying Light, the best two-handed staff you'll have access to before you down The Lich King.

The most noteworthy drop from ten-man Lana'thel is Lana'thel's Bloody Nail, the best wand you'll see in strict ten-man progression. The Blood-Queen also drops the Cowl of Malefic Repose, which is itemized perfectly for shadow priests... though you'll probably want to hold out for your tier 10 head piece.

If all the planets aligned for you and all your teammates did their jobs, then congratulations -- you've just beaten The Crimson Hall. But be forewarned: The Crimson Hall was merely a setback! Next week, we'll follow up with The Frostwing Halls, featuring a role playing event that actually doesn't suck, a boss you have to heal to death (life?), and the dragon responsible for that gigantic gaping hole near the Argent Tournament in Icecrown.

In the meantime, don't do anything I wouldn't do.


Hunger for more information about bending the light to your advantage? More interested in watching health bars go down than watching them bounce back up? Think it's neat to dissolve into a ball of pure shadow every few minutes? The darker, shadowy side of Spiritual Guidance has you covered.

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