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Reader Comments (Page 1 of 1)
2-27-2010 @ 5:51AM
Ozzard said...
There's a flip side to this: the *guild* should not cause drama when someone chooses to leave.
I GM a social guild. We bring players in, have a great experience alongside them, and then a number of them decide to try their hands / paws / hoofs at progression raiding. We don't do that, so they need to move.
My approach to this? I make it very clear: Go, with the guild's blessing. If you want to, tell us what the new guild's like so that we can make suggestions when someone else wants to move. Feel free to move your alts or keep them, it's *your* game and *your* play time, so do what you feel you want to do.
It's amazing how effective this is at reducing drama. We keep in touch with many/most of our ex-members, and when they tire of beating their heads against a Saronite wall in a progression guild it's amazing how many come back - still with no hard feelings.
GMing a social guild is like running a family - you *have* to let them spread their wings.
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