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Scattered Shots: Hunting the ICC Lower Spire

Posted Jan 21st 2010 11:00AM by Brian Wood
Filed under: Hunter, Raiding, Bosses, (Hunter) Scattered Shots


Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class.

ICC Lower Spire offers four separate opportunities for hunters to shine like the radiant beacons of death we are. In addition to the normal assortment of target switching and void zone dancing in boss fights, we even have an encounter that has many raid leaders on their knees and begging for more hunters!

So step with me beyond the cut and through the doors of Icecrown Citadel for a look at how to optimize your hunter performance on the first four speed bumps in the path to the Lich King.

We're going to focus on hunter-specific information here. We are assuming that you've familiarized yourself with the fight and, as always, if your raid leader tells you to do something specific that contradicts anything here you always do what the raid leader says. Even if he's wrong.

Lord Marrowgar

The first boss in ICC is a relatively easy one, both in 10-man and 25-man, and requires good awareness of fight timing to maximize hunter DPS. It is very easy to be caught without the right shots available, or to waste global cooldowns on unnecessary abilities.

In phase 1 Marrowgar is parked in place and it is our job to maintain good sustained DPS on Marrowgar, take down Bone Spikes, and avoid the occasional Coldflame.
In phase 2 Marrowgar flips out and chases people (four of them, in a row) while doing AOE damage and spewing Coldflame like some kind of horrible gnomish intestinal disorder. It's easy to get a bit flustered with all the action, but if you keep your cool you'll realize that there's not so much going on after all.
Lady Deathwhisper

Lady D is a fight with a lot of target switching that definitely favors hunters and our ability to maintain our DOTs on the boss while flipping across targets without losing a beat. The 25-man version of this fight has Deathwhisper mind-controlling players. The 10-man version does not have this, and makes the 10-man fight much easier. In either version, the key to this fight is very high DPS across the board to get the adds down fast.

During phase one you will most likely be assigned to DPS the adds, and then DPS Lady D in between waves of adds. If you're very lucky, your RL might put you permanently on Lady D, in which case you're living the easy life.
In phase two life gets much easier without any more adds. For the most part you'll just sit and DPS the boss.
Gunship Battle

This fight is just pure sky-pirating fun. It's the easiest fight in ICC and is generally easier in 25-man than 10-man. For the most part you can just sit back, move out of void zones, and enjoy the most cinematic boss fight in the history of WoW.

As a hunter we will most likely be defending our ship, where our range and MDs are most effective. For defenders:
There is always a possibility that you'll be asked to go on the offense, or to help the offense out just on the Battlemages.
Saurfang

With the immense power granted him by the Lich King, there is only one thing that Saurfang fears, and that is hunters. The combination of slow traps and kiting abilities make hunters the rock stars of the Saurfang fight, and a few skilled hunters make the encounter much easier for any raid team.

They key to the fight is managing the Blood Beasts. In all likelihood as a hunter we are going to be asked to DPS the Blood Beasts. In 10-man that almost certainly means you'll be kiting one of the two Blood Beasts. There is a greater variety of strategies in dealing with the five Blood Beasts that spawn in 25-man, but as long as you're DPSing a Blood Beast, odds are that you'll end up kiting one or two (or three) of them. SV with Aimed Shot is the spec of choice for Blood Beast duty due to the burst damage advantage from forcing Lock & Load procs with slowing traps, not to mention the damage advantage of magic shots on targets without debuffs.
And there we have it -- the Lower Spire crushed beneath the might of the hunter, with some cameos by other classes. One of the fun things about Lower Spire is that the fights are not all about the meters. In general no ranged DPS are going to compete with the lazy melee slackers on Marrowgar and Saurfang. For those fights the melee just sit in place and do their thing while we swap targets on an instant's notice, trap, kite, and generally have an oppotunity to demonstrate our raiding skills.

If you wish you could just sit in place and DPS all-out, then you'll like our first stop in the Plagueworks, coming next week on Scattered Shots!


You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management.


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